Taking an idea from the prototype phase to the publishing shelf is no small feat. Game designers Moe Popular (Dark Heists), Manny Vega (Flamecraft), Ben Brode (Marvel Snap), Ian Clayman (Exploding Kittens), and Candice Harris (Rivals of Rock) share experience and advice about how to design tabletop games, from building your prototype, game development, and playtesting to publishing. Moderated by Ruel Gaviola.